Ambient Play Ambient Play
    • USD 12.99

Descripción editorial

An engaging look at how mobile games are increasingly part of our day-to-day lives and the ways that we interact across real as well as digital landscapes.

We often play games on our mobile devices when we have some time to kill--waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. We are digital wayfarers, moving constantly among digital, social, and social worlds.

GÉNERO
Arte y espectáculo
PUBLICADO
2020
15 de septiembre
IDIOMA
EN
Inglés
EXTENSIÓN
200
Páginas
EDITORIAL
MIT Press
VENDEDOR
Penguin Random House LLC
TAMAÑO
2
MB

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Games and Gaming Games and Gaming
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Etnografía digital Etnografía digital
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The Rule Book The Rule Book
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The Stuff Games Are Made Of The Stuff Games Are Made Of
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Mainstreaming and Game Journalism Mainstreaming and Game Journalism
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The Beauty of Games The Beauty of Games
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Repairing Play Repairing Play
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