Computers and Games Computers and Games

Computers and Games

9th International Conference, CG 2016, Leiden, The Netherlands, June 29 – July 1, 2016, Revised Selected Papers

Aske Plaat y otros
    • USD 39.99
    • USD 39.99

Descripción editorial

This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship.
The 20 papers presented were carefully reviewed and selected of 30 submitted papers. 
The 20 papers cover a wide range of computer games and many different research topics  in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.

GÉNERO
Informática e Internet
PUBLICADO
2016
9 de diciembre
IDIOMA
EN
Inglés
EXTENSIÓN
245
Páginas
EDITORIAL
Springer International Publishing
VENDEDOR
Springer Nature B.V.
TAMAÑO
5.1
MB

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