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Descripción de editorial

This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011.
The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.

GÉNERO
Informática e Internet
PUBLICADO
2011
noviembre 8
LENGUAJE
EN
Inglés
EXTENSIÓN
472
Páginas
EDITORIAL
Springer Berlin Heidelberg
VENDEDOR
Springer Nature B.V.
TAMAÑO
9.3
MB

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