Unreal Engine Virtual Reality Quick Start Guide Unreal Engine Virtual Reality Quick Start Guide

Unreal Engine Virtual Reality Quick Start Guide

Design and Develop immersive virtual reality experiences with Unreal Engine 4

    • USD 20.99
    • USD 20.99

Descripción editorial

Unreal Engine 4 for virtual reality game design, development, User Experience design techniques and Blueprint programming to create virtual reality gameplay for HTC Vive, Oculus Rift, PSVR, and Windows Mixed Reality headsets.

Key Features
Build VR games from scratch with the power of Unreal Engine 4Learn User Experience design practices to take your VR game to the next levelUnderstand the best practices to creating art for games on HTC Vive, Oculus Rift, and PSVR
Book Description

With the ability to put players directly in the game, virtual reality gives users the chance to experience digital worlds directly. Nevertheless, many designers are unsure where to start when working with this amazing technology.

With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort. Using the power of Unreal Engine 4's Blueprint visual scripting language, you will build player interaction and locomotion systems from scratch and use these flexible systems to create a sample game, as well as develop functional 2D and 3D user interfaces for players to interact with. And also learn the best practices for creating game art for virtual reality. Finally, you will learn how to test your application with your target audience and finalize your game for distribution.

By the end of this book, you will have the knowledge to be able to make the leap from traditional game development to creating immersive virtual reality experiences using Unreal Engine 4.

What you will learn
Understand how to get started with VR development in Unreal Engine 4Design and create interaction and locomotion systems from scratchPlan and program a sample game for VRUnderstand how VR affects user experience and user interfacesDiscuss what is needed to create optimized art for VRTest your game with users and prepare for distribution
Who this book is for

The audience for this book is intermediate or advanced users of Unreal Engine 4 but who have not begun working with VR technology. These users are familiar with the game engine and have an interest in VR technology. They are just beginning to explore the VR features that the game engine has to offer.

GÉNERO
Informática e Internet
PUBLICADO
2019
27 de febrero
IDIOMA
EN
Inglés
EXTENSIÓN
178
Páginas
EDITORIAL
Packt Publishing
VENTAS
Ingram DV LLC
TAMAÑO
77.1
MB

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