Emotion in Games Emotion in Games
Socio-Affective Computing

Emotion in Games

Theory and Praxis

    • 119,99 €
    • 119,99 €

Beschreibung des Verlags

The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.

This book will be of interest to researchers and scholars in the field of affective computing, and artificial intelligence.


 

GENRE
Gewerbe und Technik
ERSCHIENEN
2016
2. November
SPRACHE
EN
Englisch
UMFANG
353
Seiten
VERLAG
Springer International Publishing
GRÖSSE
4,5
 MB

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