3D Immersive and Interactive Learning 3D Immersive and Interactive Learning

3D Immersive and Interactive Learning

    • $119.99
    • $119.99

Publisher Description

3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects.

The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.

GENRE
Professional & Technical
RELEASED
2013
12 February
LANGUAGE
EN
English
LENGTH
134
Pages
PUBLISHER
Springer Nature Singapore
SELLER
Springer Nature B.V.
SIZE
2.9
MB

More Books Like This

Biomedical Visualisation Biomedical Visualisation
2020
Biomedical Visualisation Biomedical Visualisation
2019

More Books by Yiyu Cai

Computer-Aided Design and Computer Graphics Computer-Aided Design and Computer Graphics
2024
Mixed Reality for Education Mixed Reality for Education
2023
Virtual and Augmented Reality, Simulation and Serious Games for Education Virtual and Augmented Reality, Simulation and Serious Games for Education
2021
VR, Simulations and Serious Games for Education VR, Simulations and Serious Games for Education
2018
Simulation and Serious Games for Education Simulation and Serious Games for Education
2016
GPU Computing and Applications GPU Computing and Applications
2014