Commentary: Wii and the Formation of My Avatar Identity (Essay) Commentary: Wii and the Formation of My Avatar Identity (Essay)

Commentary: Wii and the Formation of My Avatar Identity (Essay‪)‬

Journal of Visual Literacy 2009, Spring, 28, 1

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Publisher Description

This past December, during the annual multi-day cacophonic Christmas gathering of most of my wife's family at her sister's house near Washington, D.C., I experienced my first real-time encounter with Wii. In the interests of full disclosure and to provide a broader perspective for this cultural outing, I feel that I should provide some personal information. Generally, I consider myself to be a curious, but quiet and mildly repressed, person, so I tend to get nervous in crowds. I also feel somewhat uptight and dislocated around lots of loud, outgoing people--even those who are very gracious and welcoming (like my in-laws). I'm not a party person, and I prefer social situations that are usually small-scale and intimate. I wish I were more socially sophisticated, but some things are the way they are and, as a consequence, I've found that this annual, mega-generational extravaganza jammed with season-bending bombilating is mostly way beyond me. But I married into all of this eight years ago, and I'm learning ever so slowly that I should follow my wife's advice to just go with the flow. After all, don't I myself teach that with any new kind of social arrangements come new learning opportunities? When we arrived at Lin's sister's house around six in the evening on Christmas day, Emily, my 25 year-old step-daughter, had already configured her new Wii console on the 72 inch LCD in the family room. As I wandered in to give her a hug and say "hi," she and her older cousin, Kristen, were throwing their arms at the TV screen in a real time activity that was simultaneously projected onto the TV in simulated three-dimensional space via a set of animated figurines in a semi-cartoon bowling alley. Using white remotes that were strapped to their wrists, they alternated turns, manipulating the animated figurines on the screen to mimic the act of "regular" bowling. To my eye, Emily was clearly an expert at this manipulation, lofting a series of rainbow bowling ball deliveries that bounced onto the lane rolling perfectly into the 1-3 pin slot--a technique that resulted in strike after virtual strike. Intrigued by this virtual + actual interface, I watched fascinated as Emily and Kristen bowled multiple frames while I finished another Stella. Finally, after about fifteen minutes of casual ethnographic observation, I returned to the kitchen where most everyone else was already whooping it up in actual champagne-time.

GENRE
Professional & Technical
RELEASED
2009
22 March
LANGUAGE
EN
English
LENGTH
13
Pages
PUBLISHER
International Visual Literacy Association, Inc.
SELLER
The Gale Group, Inc., a Delaware corporation and an affiliate of Cengage Learning, Inc.
SIZE
184.9
KB
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