Digital Games and Language Learning Digital Games and Language Learning
Advances in Digital Language Learning and Teaching

Digital Games and Language Learning

Theory, Development and Implementation

Mark Peterson and Others
    • $54.99
    • $54.99

Publisher Description

Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL).



The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings.



Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.

GENRE
Professional & Technical
RELEASED
2021
25 March
LANGUAGE
EN
English
LENGTH
288
Pages
PUBLISHER
Bloomsbury Academic
SELLER
Bookwire Gesellschaft zum Vertrieb digitaler Medien mbH
SIZE
20.5
MB
A Place of Blood and Bone A Place of Blood and Bone
2013
Flesh and Blood Flesh and Blood
2012
The Making and Breaking of the American Constitution The Making and Breaking of the American Constitution
2026
Sustainable Marketing : A Holistic Approach Sustainable Marketing : A Holistic Approach
2021
Digital Games in Language Learning Digital Games in Language Learning
2022
Seeing with the Hands Seeing with the Hands
2016
Virtual Synchronous Language Teaching and Learning Virtual Synchronous Language Teaching and Learning
2026
Digital Gaming in the Language Classroom Digital Gaming in the Language Classroom
2026
Task-Based English Language Teaching in the Digital Age Task-Based English Language Teaching in the Digital Age
2023
Teaching Languages with Screen Media Teaching Languages with Screen Media
2023
Technology-Enhanced Language Teaching and Learning Technology-Enhanced Language Teaching and Learning
2023
Video Enhanced Observation for Language Teaching Video Enhanced Observation for Language Teaching
2021