Fans and Videogames Fans and Videogames
Routledge Advances in Game Studies

Fans and Videogames

Histories, Fandom, Archives

Melanie Swalwell and Others
    • $84.99
    • $84.99

Publisher Description

This anthology addresses videogames long history of fandom, and fans’ important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating meaning; they are creators of media texts they share with other fans (mods, walkthroughs, machinima, etc); and they have played a central role in curating and preserving games through activities such as their collective work on: emulation, creating online archives and the forensic archaeology of code. This volume brings together essays that explore game fandom from diverse perspectives that examine the complex processes at work in the phenomenon of game fandom and its practices. Contributors aim to historicize game fandom, recognize fan contributions to game history, and critically assess the role of fans in ensuring that game culture endures through the development of archives.

GENRE
Non-Fiction
RELEASED
2017
3 March
LANGUAGE
EN
English
LENGTH
252
Pages
PUBLISHER
Taylor & Francis
SELLER
Taylor & Francis Group
SIZE
5.3
MB
Digital Games as History Digital Games as History
2016
Metareference in Videogames Metareference in Videogames
2025
Videogames and Metareference Videogames and Metareference
2025
Videogames and Agency Videogames and Agency
2022
Asian Histories and Heritages in Video Games Asian Histories and Heritages in Video Games
2024
Zombies, Consumption, and Satire in Capcom’s Dead Rising Zombies, Consumption, and Satire in Capcom’s Dead Rising
2024