Flinx is the only one with any chance of stopping the evil colossus barrelling in to destroy the Humanx Commonwealth (and everything else in the Milky Way.) His efforts take him to the land of his mortal enemies, the bloodthirsty AAnn, where chances are excellent that Flinx may be executed. And he must also seek out an ancient sentient weapons platform wandering around the galaxy and then communicate with it, a powwow that could very well fry his brain. Then there are the oblivion craving assassins determined to stop Flinx before he can prevent total annihilation. With a future that rosy, it's no surprise that Flinx is flirting with disaster. Still, he's no quitter. Now he's going to need every once of his know-how, because he's venturing to places where no one's every been, to do what no one's ever done, and where his deadliest enemy is so close it's invisible.
Flinx and his feisty minidrag, Pip, reunite with old friends for one final slam-bang universe rescue in the 14th title of one of science fiction's longest running series. After the devastating events of 2008's Quofum, Flinx is at his most self-destructive. His malaise is compounded by his knowledge of the Great Evil that threatens to destroy all intelligent life, a monster only he can defeat. On his way to that fateful confrontation, dodging dark agents of the Order of Null, Flinx negotiates a temporary peace between the human Commonwealth and the AAnn, reconciles with his one true love, Clarity Held, and reunites with his old mentors Truzenzuzex and the sociologist-soldier Tse-Mallory. Once the story picks up steam, the pace never slows. Flinx fans will delight in seeing familiar faces come together for one last grand adventure.