Gamification in Education and Business Gamification in Education and Business

Gamification in Education and Business

    • $299.99
    • $299.99

Publisher Description

This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and complex adaptive systems, the contributors aim to help readers avoid common problems and difficulties that they could face with poor implementation. The book’s contributors are scholars and academics from the many areas where the key theory of gamification typically comes from. Ultimately, the book’s goal is to help bring together the theories from these different disciplines to the field of practice in education and business.

The book is divided into four parts: Theory, Education, Business, and Use Cases. Part I provides a foundation on the theory of gamification and offers insight into some of the outstanding questions that have yet to be addressed. In Part II, the application and value that gamification can bring within the education sector is examined. The book then changes focus in Part III to spotlight the use of gamification within business environments. The topics also cover educational aspects like improved learning outcomes, motivation, and learning retention at the workplace. Finally Part IV concentrates on the applications and use of gamification through a series of case studies and key elements that are used in real situations to drive real results.

GENRE
Science & Nature
RELEASED
2014
22 November
LANGUAGE
EN
English
LENGTH
764
Pages
PUBLISHER
Springer International Publishing
SELLER
Springer Nature B.V.
SIZE
9.5
MB

More Books Like This

Game-playing for active ageing and healthy lifestyles Game-playing for active ageing and healthy lifestyles
2022
Hybrid Self-Organizing Modeling Systems Hybrid Self-Organizing Modeling Systems
2007
Cyber Security for Cyber Physical Systems Cyber Security for Cyber Physical Systems
2011
Human-Computer Interaction Symposium Human-Computer Interaction Symposium
2008
Bodies, Technologies and Methods Bodies, Technologies and Methods
2020
Innovation for Engineers Innovation for Engineers
2017

More Books by Torsten Reiners & Lincoln C. Wood