• $4.99

Publisher Description

A look at the technologies which are slowly making the once impossible, possible within the Physical Education classroom. The book covers the following areas

- Why Technology In Physical Education?

- Social Networking to Get Kids Active and Healthy

- Measuring Fitness and Physical Activity

- Collecting Data from the Field

- Reclaiming Physical Activity Time

- Video Games in Physical Education

- GPS in Physical Education

- Video in Physical Education

- Physical Education & Technology

- Apps to Get You Moving Part 1

- Apps to Get You Moving Part 2

- Apps to Get You Moving Part 3 Containing classroom proven examples and recommendations to explore emerging technologies and their use within the Physical Education, Health Education and Outdoor Education classrooms.

GENRE
Professional & Technical
RELEASED
2012
4 January
LANGUAGE
EN
English
LENGTH
73
Pages
PUBLISHER
Lulu.com
SELLER
Lulu Enterprises, Inc.
SIZE
461.4
KB

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