IOS Game Programming Collection IOS Game Programming Collection

IOS Game Programming Collection

Michael Daley and Others
    • $67.99
    • $67.99

Publisher Description

The iOS Game Programming Collection consists of two bestselling eBooks:
Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game by Michael DaleyLearning Cocos2D: A Hands-on Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk by Rod Strougo and Ray Wenderlich
Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad ""Gold Rush"" is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they actually can be quite easy, and this collection is your perfect beginner's guide.

Learning iOS Game Programming walks you through every step as you build a 2D tile map game, Sir Lamorak's Quest: The Spell of Release (which is free in the App Store). You can download and play the game you're going to build while you learn about the code. You learn the key characteristics of a successful iPhone game and important terminology and tools you will use.

Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you’ll learn everything you need to know about Cocos2D so you can create the next killer iOS game.

This collection helps you
Plan high-level game design, components, and difficulty levelsUse game loops to make sure the right events happen at the right time Render images, create sprite sheets, and build animationsUse tile maps to build large game worlds from small reusable imagesCreate fire, explosions, smoke, sparks, and other organic effectsDeliver great sound via OpenAL and the iPhone's media playerProvide game control via iPhone’s touch and accelerometer featuresCraft an effective, intuitive game interfaceBuild game objects and entities and making them work properlyDetect collisions and ensuring the right response to themPolish, test, debug, and performance-tune your game Install and configure Cocos2D so it works with Xcode 4Build a complete 2D action adventure game with Cocos2DBuild your game's main menu screen for accessing levelsUse Cocos2D's Scheduler to make sure the right events happen at the right timesUse tile maps to build scrolling game levels from reusable imagesAdd audio and sound effects with CocosDenshion—Cocos2D's sound engineAdd gravity, realistic collisions, and ragdoll effects with Box2D and Chipmunk physics enginesAdd amazing effects to your games with particle systemsLeverage Game Center in your game for achievements and leader boardsSqueeze the most performance from your games

GENRE
Computing & Internet
RELEASED
2011
9 November
LANGUAGE
EN
English
LENGTH
1,063
Pages
PUBLISHER
Pearson Education
SELLER
Pearson Education Inc.
SIZE
43.9
MB
Learning XNA 4.0 Learning XNA 4.0
2010
Visual Basic® Game Programming for Teens, Third Edition Visual Basic® Game Programming for Teens, Third Edition
2010
Building HTML5 Games with ImpactJS Building HTML5 Games with ImpactJS
2012
HTML5 Games HTML5 Games
2011
Beginning Game Development with Python and Pygame Beginning Game Development with Python and Pygame
2007
Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript
2011
Surprised by God's Grace Surprised by God's Grace
2020
Telémachus Telémachus
2022
Moonlight in the Redemptive Forest Moonlight in the Redemptive Forest
2018
Alter Mundus Alter Mundus
2018
Way Out There Way Out There
2011