Design for the Mind Design for the Mind

Design for the Mind

Seven Psychological Principles of Persuasive Design

    • $44.99
    • $44.99

Publisher Description

Summary

Design for the Mind: Seven Psychological Principles of Persuasive Design teaches web designers and developers how to create sites and applications that appeal to our innate natural responses as humans. Author Victor Yocco, a researcher on psychology and communication, introduces the most immediately relevant and applicable psychological concepts, breaks down each theory into easily-digested principles, then shows how they can be used to inform better design.

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Technology

Designers and design team members need to think about more than just aesthetics. How do you handle short attention spans. How does your design encourage users to engage, browse, or buy? Fortunately, there are psychological principles that you can use in your design to anticipate and benefit from how humans think, behave, and react.

About the Book

Design for the Mind: Seven Psychological Principles of Persuasive Design teaches you to recognize how websites and applications can benefit from an awareness of our innate, natural responses as humans, and to apply the same principles to your own designs. This approachable book introduces the psychological principles, deconstructs each into easily digestible concepts, and then shows how you can apply them. The idea is to deepen your understanding of why people react in the ways they do. After reading the book, you'll be ready to make your work more psychologically friendly, engaging, and persuasive.

What's Inside

• Making design persuasive
• Encouraging visitors to take action
• Creating enduring messages
• Meeting the needs of both engaged and disengaged visitors
• Becoming a strategic influencer
• Applying theory, with case studies and real-world examples

About the Reader

This book is for web and UX designers and developers as well as anyone involved in customer-facing digital products.

About the Author

Victor Yocco, PhD, is a research director at a Philadelphia-based digital design firm. He received his PhD from The Ohio State University, where his research focused on psychology and communication in informal learning settings. Victor regularly writes and speaks on topics related to the application of psychology to design and addressing the culture of alcohol use in design and technology. He can be found at www.victoryocco.com or @victoryocco on Twitter.

Table of Contents

PART 1 INTRODUCING THE APPLICATION OF PSYCHOLOGY TO DESIGN
• Meeting users' needs: including psychology in design

PART 2 WHY DO FOLKS ACT LIKE THAT? PRINCIPLES OF BEHAVIOR
• Designing for regular use: addressing planned behavior
• Risky decisions and mental shortcuts
• Motivation, ability, and trigger-boom!

PART 3 PRINCIPLES OF INFLUENCE AND PERSUASION: NOT AS EVIL AS YOU'D THINK
• Influence: getting people to like and use your design
• Using family, friends, and social networks to influence users
• It's not what you say; it's how you say it!
• Persuasion: the deadliest art

PART 4 USER EXPERIENCE DESIGN: PUTTING IT ALL TOGETHER
• Case study: KidTech Design Co.'s Good Choice app
• The next step: getting up and running

GENRE
Computing & Internet
RELEASED
2016
13 June
LANGUAGE
EN
English
LENGTH
240
Pages
PUBLISHER
Manning
SELLER
Simon and Schuster Australia Pty Ltd.
SIZE
9.6
MB

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