Legacy of Steel
Book Two of the Legacy Trilogy
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- $12.99
Publisher Description
'Outstanding' Publishers Weekly (starred review)
Warfare, myth and magic collide in Legacy of Steel, the spectacular sequel to Matthew Ward's acclaimed fantasy debut, Legacy of Ash.
A year has passed since an unlikely alliance saved the Tressian Republic from fire and darkness - at great cost. Thousands perished, and Viktor Akadra - the Republic's champion - has disappeared.
While the ruling council struggles to mend old wounds, other factions sense opportunity. The insidious Parliament of Crows schemes in the shadows, while to the east the Hadari Emperor gathers his armies. As turmoil spreads across the Republic, its ripples are felt in the realms of the divine.
War is coming . . . and this time the gods themselves will take sides.
Praise for the series:
'A hugely entertaining debut' John Gwynne
'Epic fantasy as it should be; big, bold and very addictive' Starburst
'Incredible action scenes' Fantasy Hive
'Magnificent and epic' Grimdark Magazine
The Legacy Trilogy
Legacy of Ash
Legacy of Steel
Legacy of Light
The Soulfire Saga
The Darkness Before Them
The Fire Within Them
PUBLISHERS WEEKLY
The outstanding second fantasy in Ward's Legacy trilogy (after Legacy of Ash) keeps the drama rushing along at an exciting clip through a fiendishly complicated plot. First and foremost, there's the war between the Tressian Republic, championed by Josiri Trelan and Viktor Akadra, and the Hadari Empire, led by Prince Kai and his ambitious daughter, Melanna Saranal. Simultaneously, supernaturally powerful kernclaw assassins threaten both realms. But there are over 50 characters on the novel's list of dramatis personae, and 10 of them are "divinities" who enjoy meddling in human affairs. Ward's experience as a game designer serves him well as he shifts focus frequently, mixing massive battles with intimate personal moments, as in the moving scene in which Josiri's sister realizes she is not the person she had imagined herself to be. The human struggles mingle with conflict between semimortal gods as the threat of the Third Dawn, or the end of the world, looms. Ward presses all the right, well-worn buttons with enough vigor to make them feel fresh. The result is a ripping yarn that more than earns its length.
Customer Reviews
Leads you on
Plenty of action although it gets confusing with so many characters and made worse by switching their first and last names at random in a very crowded field.