Locklands
the thrilling conclusion to the Founders Trilogy
-
- $15.99
-
- $15.99
Publisher Description
Once, Sancia Grado was just a thief with a grudge and a rare talent. Then she learned how to use that talent, and beat the great merchant houses of Tevanne at their own game. With Clef and Berenice, she even saw off an immortal hierophant - but the war they're fighting now is one they know they can't win.
'Absolutely riveting . . . A magnificent, mind-blowing start to a series I'm hungry for' - Amal El-Mohtar, co-author of This is How You Lose the Time War, in the New York Times on Foundryside
This time, they're not facing robber-baron elites or an immortal hierophant, but an entity whose intelligence is spread over half the globe: a ghost in the machine using the magic of scriving to possess and control not just objects, but human minds.
Despite all their efforts their enemy marches on, implacable, unstoppable - and it's closing in on its true prize: an ancient doorway that leads to the centre of creation itself.
'One of the best fantasy writers on the scene today' says Kirkus Reviews
Sancia and her friends glimpse a last desperate opportunity to stop this unbeatable foe - but to do so, they'll have to unlock the centuries-old mystery of scriving's origins and pull off the most daring heist they've ever attempted.
And as if that weren't enough, their adversary might just have a spy in their ranks - and a last trick up its sleeve . . .
PUBLISHERS WEEKLY
Gods collide in the high octane finale to Bennett's epic fantasy Founders Trilogy, set eight years after the events of Shorefall. The people of the former city of Tevanne have become a collective intelligence searching for a doorway that will allow it to restart reality. The resurrected hierophant Crasedes Magnus holds out, but barely, against joining this group mind while the scrappy spell designers of the Foundryside search for a haven for their refugee fleet. Wives Sancia and Berenice, senior scrivers, try diplomacy to unite the scattered surviving colonies against the mentally unified horde from their former hometown, even if this entails allying with Crasedes, their former archrival. Meanwhile, Clef, Sancia's intelligent key, recovers his lost memories of how the world was once shattered by hierophants. Bennett advances the plot precipitously and raises his characters' power levels to the "nigh-incomprehensible," but the grounding themes of family and love as Sancia and Berenice risk their happiness to save the world, are what readers will take away. Fans will find this a satisfying end.