Mobile 3D Graphics Mobile 3D Graphics
The Morgan Kaufmann Series in Computer Graphics

Mobile 3D Graphics

with OpenGL ES and M3G

Kari Pulli and Others
    • $67.99
    • $67.99

Publisher Description

Graphics and game developers must learn to program for mobility. This book will teach you how.

"This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come."
- Lincoln Wallen, CTO, Electronic Arts, Mobile

“This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science...The foundations of this book are clear, and the authors are extremely knowledgeable about the subject.”
- Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University

"This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field."
- Sean Ellis, Consultant Graphics Engineer, ARM Ltd

The exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline.

Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players.

The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G.

C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book.

The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing.

Along the way, readers will benefit from the hundreds of included tips, tricks and caveats. Written by experts at Nokia whose workshops at industry conferences are blockbusters The programs used in the examples are featured in thousands of professional courses each year

GENRE
Computing & Internet
RELEASED
2007
19 November
LANGUAGE
EN
English
LENGTH
464
Pages
PUBLISHER
Elsevier Science
SELLER
Elsevier Ltd.
SIZE
9.8
MB

More Books Like This

Guide to Graphics Software Tools Guide to Graphics Software Tools
2008
GPU Pro 360 Guide to Mobile Devices GPU Pro 360 Guide to Mobile Devices
2018
Foundations of 3D Graphics Programming Foundations of 3D Graphics Programming
2007
GPU Pro 360 Guide to Geometry Manipulation GPU Pro 360 Guide to Geometry Manipulation
2018
Production Rendering Production Rendering
2005
GPU Pro 360 Guide to Rendering GPU Pro 360 Guide to Rendering
2018

Other Books in This Series

Learning Processing Learning Processing
2015
Programming with Quartz Programming with Quartz
2010
The Art and Science of Digital Compositing The Art and Science of Digital Compositing
2008
Geometric Algebra for Computer Science (Revised Edition) Geometric Algebra for Computer Science (Revised Edition)
2009
Non-Photorealistic Computer Graphics Non-Photorealistic Computer Graphics
2002
Digital Video and HD Digital Video and HD
2012