Saving Thanehaven
-
- $8.99
-
- $8.99
Publisher Description
Imagine if you discovered your whole world was actually in a computer...
Noble is a knight with a heart that's true and, well, noble. He must fight everything he encounters in his quest to reach the castle and free the princess. But he's tired... Then one day Rufus comes along and turns his world upside down. Rufus has his own ideas about how to get ahead: don't fight, negotiate! Don't play by the rules! Suddenly, life is more interesting - and less painful - than ever before. But the new rules are harder to live by than the old ones. And can it be true what people are saying: that Noble actually lives inside a computer (whatever that is), and that Rufus is a computer virus?
A fast-paced story with a hilarious combination of characters that pushes the boundaries of space and time.
PUBLISHERS WEEKLY
Noble the Slayer fights monsters with help from an ill-tempered, shape-shifting, magical weapon, Smite. Smite has always been with Noble, but how far back does "always" go? One day on the way to rescue a princess, Noble meets a skinny kid named Rufus who questions Noble's very mission and autonomy. "Let's just say I'm a freedom lover," says Rufus. "Power to the people, and all that stuff." Noble, Rufus explains, is nothing more than the lead character in a first-person "shooter" game, controlled by some distant player. Soon the slightly dimwitted hero abandons Smite and, with Rufus, embarks on a quest to free gaming subroutines everywhere. Joined by a growing retinue of fugitive characters, they jump from game to game, dealing with everything from deadly organic spaceships to Barbie-style dress-up environments, with an efficient antivirus program in a white lab coat hot on their heels. Jinks (The Paradise Trap) serves up a genuinely funny tale, filled with sprightly (or is that spritely?) characters, unpredictable twists, and a veritable roman clef of half-familiar video-game scenarios. Gamers should adore this book. Ages 10 up.