The Vindico
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- $10.99
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- $10.99
Publisher Description
X-Men meets The Breakfast Club in this darkly humorous adventure
The Vindico are a group of supervillains who have been fighting the League of Heroes for as long as anyone can remember. Realizing they're not as young as they used to be, they devise a plan to kidnap a group of teenagers to take over for them when they retire--after all, how hard can it be to teach a bunch of angsty teens to be evil?
Held captive in a remote mansion, five teens train with their mentors and receive superpowers beyond their wildest dreams. Struggling to uncover the motives of the Vindico, the teens have to trust each other to plot their escape. But they quickly learn that the differences between good and evil are not as black and white as they seem, and they are left wondering whose side they should be fighting on after all . . .
With fast-paced action, punchy dialogue, and sarcastic humor, this high-stakes adventure from a talented new YA voice pulls you in from the first page.
PUBLISHERS WEEKLY
Five teens are kidnapped and trained to be supervillains in King's high-concept but one-dimensional debut novel. The titular group of villains wants a new generation of teens to help them fight the League of Heroes, so they kidnap five generally good kids (James, Lana, Hayden, Emily, and Sam). As the teens endure a rigorous training regimen, they confront their own insecurities, faults, and fears; a romance blooms between two of the captives, and a rivalry is sparked. The flaws in the Vindico's plan soon become apparent as the captives challenge the villains' authority and their new mission, resulting in a hasty conclusion. King's characters are reasonably well-drawn; the book's most compelling elements revolve around the reasons why each teen was selected to become a supervillain and the psychological tactics that the Vindico use to make them emotionally vulnerable and susceptible to coercion. But narrative tension is lessened by scant world-building, lackluster dialogue, and conventional plot elements, resulting in an entertaining but predictable story. Ages 12 up.