The impossible has happened. The Lord Ruler is dead has been vanquished. But so too is Kelsier the man who masterminded the triumph. The awesome task of rebuilding the world has been left to his protege Vin; a one-time street urchin, now the most powerful Mistborn in the land.
Worryingly for her Vin has become the focus of a new religion, a development that leaves her intensely uneasy. More worryingly still the mists have become unpredictable since the Lord Ruler died and a strage vaprous entity is stalking Vin.
As the siege of Luthadel intensifies the ancient legend of the Well of Ascension offers the only glimmer of hope. But no-one knows where it is or what it can do...
Sanderson's entertaining second Mistborn novel begins after most fantasy series end, when the team of brave and cunning heroes find that holding on to power is even harder than overthrowing the previous tyrant. Elend Venture, the scholarly new Lord Ruler of Luthadel, clings to power while Luthadel's aristocrats and merchants grumble and two enemy armies one led by Elend's father, Lord Straff camp outside the city gates. Fortunately, Elend can rely on help from his lover and unofficial court assassin, the young allomancer Vin, but her magical metal-using ability makes her a target. An orphan of decidedly low origins, Vin is also having trouble adapting to her position as royal consort, especially since the underclass skaa, newly freed by Elend, look to her as their protector. Meanwhile, the ancient evil known as the Deepness is rising once again. This entertaining read will especially please those who always wanted to know what happened after the good guys won.
Customer ReviewsSee All
One of the best books I've ever read. Reluctant heroes, great power, a dead god. Sanderson is brilliant
Hardly any action and seems to be a forever-standoff outside one city without the story moving to any different or interesting locations. No new characters. Feels way too lengthy.
And this incredibly annoying Tindwyl/Sazeed subplot of looking into pasts texts to find some clues about mists or whatever.
You're always waiting for something to happen and it hardly ever does. It's like Sanderson is trying to build some epic political struggle and it doesn't work. There's no sense of geography, history or character depth.
And all this 'burning' swallowed metals is so absurd; possibly the most contrived and unbelievable 'system' of magic in any fantasy I have ever read.