THE MILLION-COPY BESTSELLING PHENOMENON
‘Exhilarating, timely and emotive’ GUARDIAN
'I devoured it. So enjoyable' ZADIE SMITH
‘Love, friendship and betrayal…gorgeous’ SUNDAY TELEGRAPH
This is the story of Sam and Sadie. It's not a romance, but it is about love.
When Sam catches sight of Sadie at a crowded train station one morning he is catapulted straight back to childhood, and the hours they spent immersed in playing games.
Their spark is instantly reignited and sets off a creative collaboration that will make them superstars. It is the 90s, and anything is possible.
What comes next is a decades-long tale of friendship and rivalry, fame and art, betrayal and tragedy, perfect worlds and imperfect ones. And, above all, our need to connect: to be loved and to love.
'I'm LOVING it' ZOE SUGG
'One of the best books I've ever read' JOHN GREEN
‘Extraordinary… made me sob' JOJO MOYES
'Magnificent... Such wisdom and tenderness' RUSSELL T. DAVIES
‘I couldn’t put it down’ GERI HALLIWELL
‘Beautiful and heartbreaking’ THE TIMES
'An exquisite love-letter to life' TAYARI JONES
'Anyone who reads Tomorrow can't stop talking about it' STYLIST
‘I loved it’ CELESTE NG
'This BLEW me away' PANDORA SYKES
'The go-to for your next hit of nineties nostalgia' EVENING STANDARD
‘Terrific...Zevin is a great writer’ BILL GATES
‘Tremendous… A literary blockbuster destined to be filed in the Great American Novel category’ INDEPENDENT
Tomorrow, and Tomorrow, and Tomorrow was a #1 Sunday Times bestseller from 30.07.2023 - 24.9.23
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APPLE BOOKS REVIEW
An ambitious story about two friends caught in the push and pull of creative passion, Tomorrow, and Tomorrow, and Tomorrow is an exhilarating novel about collaboration. Sam Masur and Sadie Green bonded over video games when they met as children, and craft a hit game together after reconnecting in college. Their quippy rapport rings emotionally true, which means that readers don’t need to be gamers to appreciate the pair’s three-decade journey together. Author Gabrielle Zevin also chronicles the evolving gaming industry, with plenty of witty references along the way. A must-read for fans of both The Amazing Adventures of Kavalier & Clay and TV’s Halt and Catch Fire, this is a warm look at the puzzle-like aspects of friendship and love.
Zevin (Young Jane Young) returns with an exhilarating epic of friendship, grief, and computer game development. In 1986, Sadie Green, 11, visits a children's hospital where her sister is recovering from cancer. There, she befriends another patient, a 12-year-old Korean Jewish boy named Sam Masur, who has a badly injured foot, and the two bond over their love for video games. Their friendship ruptures, however, after Sam discovers Sadie's been tallying the visits to fulfill her bat mitzvah service. Years later, they reconnect while attending college in Boston. Sam is wowed by a game Sadie developed, called Solution. In it, a player who doesn't ask questions will unknowingly build a widget for the Third Reich, thus forcing the player to reflect on the impact of their moral choices. He proposes they design a game together, and relying on help from his charming, wealthy Japanese Korean roommate, Marx, and Sadie's instructor cum abusive lover, Dov, they score a massive hit with Ichigo, inspired by The Tempest. In 2004, their virtual world-builder Mapletown allows for same-sex marriages, drawing ire from conservatives, and a violent turn upends everything for Sam and Sadie. Zevin layers the narrative with her characters' wrenching emotional wounds as their relationships wax and wane, including Sadie's resentment about sexism in gaming, Sam's loss of his mother, and his foot amputation. Even more impressive are the visionary and transgressive games (another, a shooter, is based on the poems of Emily Dickinson). This is a one-of-a-kind achievement.
Love and art
Great book with some really thoughtful undertones about love and art in our hard, testing world. Towards the end felt like it was dragging on a bit but still glad I read it. Slow/medium paced, should include trigger warnings for shootings
Good, just not as good as A J
American author and screenwriter of part-Korean, past-Jewish descent. Harvard graduate. Nine previous critically acclaimed, best selling novels, both adult and children’s. Multiple awards and nominations. Best known for The Storied Life of A J Fikry (2014) which I thought was a gem, and is being/has been adapted for the screen (Small or large I’m not sure). This her latest, has been optioned as well, I gather.
Eleven-year-old Sadie Green, a middle class Jewish girl from Beverly Hills (the flat part, not the hilly part) and Sam Masur (which becomes Mazer later), a half Korean-half Anglo kid of similar age bond over computer games in a recreation room at a children’s hospital. Sadie’s sister is receiving treatment for leukaemia. Sam is undergoing a seemingly endless series of operations on his leg, which was crushed in a car accident. Sadie and Sam fall out and lose contact until seven or eight years later when they’re both undergraduates in Boston: she in computer science at MIT and he in mathematics at Harvard. Sadie is down after splitting with her older married BF, who also happens to be one of her lecturers. She and Sam spend the summer building a computer game that turns out to be wildly successful. Others follow and their business booms, although their relationship waxes and wanes over the years (30 in total). The narrative comes from alternating perspectives and is linear if you look at it from arm’s length, by which I mean there are both flashbacks and flash forwards to magazine articles of the future praising the ingenuity of the protagonists. (Sounds messy, but it works.) I’d like to be able to say I learned a lot about about the creation and development of computer games, but I’d be lying. It’s harder than it looks was the take home message I got, and I already knew that.
Couldn’t put it down. I’m not familiar at all with gaming but this did not matter. The characters were everything, their dynamic, their layers, their thinking, their experiences. It was truly brilliant.