Unit Operations Unit Operations

Unit Operations

An Approach to Videogame Criticism

    • $47.99
    • $47.99

Publisher Description

In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium—from videogames to poetry, literature, cinema, or art—can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cultural artifacts. This approach is especially useful for the comparative analysis of digital and nondigital artifacts and allows scholars from other fields who are interested in studying videogames to avoid the esoteric isolation of "game studies."
The richness of Bogost's comparative approach can be seen in his discussions of works by such philosophers and theorists as Plato, Badiou, Zizek, and McLuhan, and in his analysis of numerous videogames including Pong, Half-Life, and Star Wars Galaxies. Bogost draws on object technology and complex adaptive systems theory for his method of unit analysis, underscoring the configurative aspects of a wide variety of human processes. His extended analysis of freedom in large virtual spaces examines Grand Theft Auto 3, The Legend of Zelda, Flaubert's Madame Bovary, and Joyce's Ulysses. In Unit Operations, Bogost not only offers a new methodology for videogame criticism but argues for the possibility of real collaboration between the humanities and information technology.

GENRE
Non-Fiction
RELEASED
2006
10 March
LANGUAGE
EN
English
LENGTH
264
Pages
PUBLISHER
MIT Press
SELLER
Random House, LLC
SIZE
734.9
KB

More Books Like This

Playing at a Distance Playing at a Distance
2022
Evil Media Evil Media
2012
Gaming is unlikely Gaming is unlikely
2023
Persuasive Games Persuasive Games
2007
Play and Participation in Contemporary Arts Practices Play and Participation in Contemporary Arts Practices
2015
Artificial Communication Artificial Communication
2022

More Books by Ian Bogost

Play Anything Play Anything
2016
Racing the Beam Racing the Beam
2009
Persuasive Games Persuasive Games
2007
Newsgames Newsgames
2010
10 PRINT CHR$(205.5+RND(1)); : GOTO 10 10 PRINT CHR$(205.5+RND(1)); : GOTO 10
2012