Coding with Godot: Book 1 - Creating a Platform Game Coding with Godot: Book 1 - Creating a Platform Game

Coding with Godot: Book 1 - Creating a Platform Game

Creating Games with Godot

    • 5,49 €
    • 5,49 €

Publisher Description

Master the Art of Game Development with Godot 4.2 and GDScript
Dive into the thrilling world of platformer-style arcade games with our latest release, a comprehensive guide to mastering Godot 4.2 and GDScript. Whether you're a beginner aiming to build your first game or an experienced developer looking to refine your skills, this book offers a wealth of knowledge to bring your ideas to life.

Innovative Modular Coding: Learn to write versatile, reusable code that can be easily integrated across different nodes, enhancing both the efficiency and scalability of your game projects.

Build Once, Use Everywhere: Learn to create modular scripts that can be attached to any part of your game, from simple mechanics to complex interactions, without the need to rewrite code. This approach not only saves time but also significantly reduces the chances of errors, making your development process smoother and more reliable.

Customizable Game Components: Discover how to design game components that can be easily customized and reused. Whether it’s player characters, enemy behaviours, or interactive environments, modular coding gives you the flexibility to adapt and expand your game without limits.

Efficient Resource Management: With modular coding, manage your game’s resources more effectively. Reusing code means fewer resources are consumed, leading to lighter, faster, and more responsive games. This section provides practical tips and examples on how to optimise resource usage through well-structured modular code.

Future-Proof Your Projects: Prepare your games for future expansions and updates effortlessly. Modular coding makes it easy to add new features, tweak existing ones, and scale your project as your audience grows or as new technologies emerge.

Fundamentals and Beyond: From basic syntax to advanced game mechanics, the book covers essential topics such as sprites, tilesheets, and a wide array of nodes including Sprite2D, Audio, and Collision. Each concept is broken down with clear examples and engaging explanations, making complex ideas accessible to all.

Dynamic Gameplay Elements: Discover how to set up interactive game characters and environments. The book details how to create players and enemies with unique personalities—whether they’re spinning, rolling, flying, or shooting fireballs. Learn about collecting coins, managing health, and utilising various box types like bouncing, musical, and mystery boxes.

Interactive Learning Experience: Follow step-by-step instructions to build a range of sample scenes. Then, seamlessly connect these scenes to a main menu using elegant transitions, crafting a professional and engaging user experience.

Unlock Your Creative Potential: Whether you're looking to develop fun hobby projects or professional-grade games, this guide provides the tools you need to succeed. With detailed explanations and practical examples, you’ll be equipped to create your own arcade-style platformer and beyond.

Embark on your game development journey with confidence and creativity—unlock the power of Godot 4.2 and GDScript today!

GENRE
Computing & Internet
RELEASED
2024
22 April
LANGUAGE
EN
English
LENGTH
303
Pages
PUBLISHER
Scruffy Books
SIZE
131.1
MB

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