Real-Time Shading Real-Time Shading

Real-Time Shading

Marc Olano and Others
    • 59,99 €
    • 59,99 €

Publisher Description

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors inc

GENRE
Computing & Internet
RELEASED
2002
26 June
LANGUAGE
EN
English
LENGTH
368
Pages
PUBLISHER
CRC Press
SIZE
23.8
MB
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