Masters of Doom Masters of Doom

Masters of Doom

How Two Guys Created an Empire and Transformed Pop Culture

    • 5,0 • 2 avaliações
    • R$ 74,90
    • R$ 74,90

Descrição da editora

Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart.

Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative.

“To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams

GÊNERO
Biografias e memórias
LANÇADO
2003
24 de abril
IDIOMA
EN
Inglês
PÁGINAS
352
EDITORA
Random House Publishing Group
VENDEDOR
Penguin Random House LLC
TAMANHO
1,5
MB

Avaliações de clientes

Orlando de Andrade Figueiredo ,

Mais uma história real sobre desenvolvimento de software

Software é o grande produto do nosso tempo, as empresas mais valiosas do mundo são desse ramo. Não é à toa, pois grande é o impacto que essa tecnologia tem tido e ainda vai ter (de formas que nem suspeitamos ainda).

Mas a realidade de quem realmente produz software pode ser muito dura. Jornadas exaustivas, pressão para cumprir prazos, dificuldades de gerenciamento de equipes…, tudo isso na história de games que marcaram uma geração.

Esse livro é um trabalho decente em se tratando de jornalismo.

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