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Publisher Description

Learn how to use the Core Graphics and Core Animation frameworks to create and animate graphics in your iOS applications. After reading this guide, you will know how to generate custom graphics, how to manipulate images, and how to create animations.


Table of Contents


CORE GRAPHICS FRAMEWORK

Core Graphics

Data Types

Quartz 2D

Context

Paths

Colors

Configuration

Saving the State

Clipping

Gradients

Shadows

Transformations

Text

Images

Drawing Cycle

Image Context


CORE ANIMATION FRAMEWORK

Core Animation

Layers

3D Transformations

UIView Animations


QUICK REFERENCE

CGFloat

CGSize

CGPoint

CGVector

CGRect

CGContext

UIColor

UIImage

CGImage

CGGradient

CGAffineTransform

UIGraphicsImageRenderer

UIGraphicsImageRendererContext

CALayer

UIViewPropertyAnimator

UIViewAnimating

UICubicTimingParameters

UISpringTimingParameters

Functions


This guide assumes that you have a basic knowledge of app development, Xcode, and the Swift language. If you don't know how to program in Swift or how to create an application with Xcode, download our guides Introduction to Swift and Interface Builder. For a complete course on app development for iOS, read our book iOS Apps for Masterminds.


This guide is a collection of excerpts from the book iOS Apps for Masterminds. The information included in this guide will help you understand a particular aspect of app development in iOS, but it will not teach you everything you need to know to develop an app for Apple devices. If you need a complete course on app development for iOS, read our book iOS Apps for Masterminds. For more information, visit our website at www.formasterminds.com.

GENRE
Computers & Internet
RELEASED
2018
January 1
LANGUAGE
EN
English
LENGTH
66
Pages
PUBLISHER
MinkBooks
SELLER
John Gauchat
SIZE
647.4
KB

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