Cyberpop Cyberpop
Routledge Studies in New Media and Cyberculture

Cyberpop

Digital Lifestyles and Commodity Culture

    • $92.99
    • $92.99

Publisher Description

Cyberpop is an analysis of cyberculture and its popular cultural productions. The study begins with a Foucaultian model of cyberculture as a discursive formation, and explains how some key concepts (such as 'virtuality,' 'speed,' and 'Connectivity') operate as a conceptual architecture network linking technologies to information and individual subjects. The chapters then each focus on a particular cyberfiguration, including Hollywood films (GATTACA,The Matrix), popular literature (William Gibson's Neuromancer, Scott Westerfeld's Polymorph), advertising for digital products and services (Apple Computer's '1984/McIntosh' campaign, AT&T's 'mLife' campaign), digital artworks (including virtual females such as Motorola's 'Mya' and Elite Modeling Agency's 'Webbie Tookay,' and work by visual artist Daniel Lee for Microsoft's 'Evolution' campaign), and video games (TombRaider). Each close reading illustrates the ways in which representations of digital lifestyles and identities - which typically fetishize computers and celebrate a 'high tech' aesthetic encourage participation in digital capitalism and commodity cyberculture. Matrix argues that popular representations of cyberculture often function as forms of social criticism that creatively inspire audiences to 'think different' (in the words of Mac advertising) about the consequences of the digitalization of everyday life.

GENRE
Arts & Entertainment
RELEASED
2013
May 13
LANGUAGE
EN
English
LENGTH
200
Pages
PUBLISHER
Taylor & Francis
SELLER
Taylor & Francis Group
SIZE
5.7
MB
Race in Cyberspace Race in Cyberspace
2013
Materializing New Media Materializing New Media
2011
The Moral Uncanny in Black Mirror The Moral Uncanny in Black Mirror
2020
Please RSVP Please RSVP
2020
Never Alone, Except for Now Never Alone, Except for Now
2017
Actor-Network Theory at the Movies Actor-Network Theory at the Movies
2020
The Public Space of Social Media The Public Space of Social Media
2013
Ghosts in the Dating App Machine Ghosts in the Dating App Machine
2025
AI in Popular Culture AI in Popular Culture
2025
Irish Digital Cultures Irish Digital Cultures
2025
The Meme as the Message The Meme as the Message
2025
Making Media Futures Making Media Futures
2025