Eden's Everdark
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- $9.99
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- $9.99
Publisher Description
Hailed by Newbery winner Kelly Barnhill as “stunning, moving, and marvelously strange,” this tale of a young girl who stumbles into a magical realm ruled by a wicked witch is a haunting and ultimately uplifting middle grade novel about grief, family, and decades-old magic.
Still grieving the loss of her mother, Eden visits Safina Island, her ancestral home, as a healing balm. But when she discovers an old sketchbook that belonged to her mother, she’s haunted by the images she sees drawn there. A creepy mansion covered with roots and leaves. A monstrous dog with dagger-sharp teeth. And a tall woman with wind-blown hair and long, sharp nails who is as beautiful as she is terrifying.
Days later, exploring the island alone, Eden follows a black cat through a rift in the bright day. She stumbles into Everdark, a parallel world where the sun never rises, where spirits linger between death and the afterlife, and where everything from her mother’s drawings is all too real—especially the Witch of Everdark, who wants to make Eden her eternal daughter.
Can Eden find a way to defeat the witch’s magic? Or will she remain trapped in Everdark forever?
PUBLISHERS WEEKLY
Following her botanist mother's death, 12-year-old Eden Gardener travels with her father to her mother's birthplace, which her mom mysteriously left following a grave injury at age 12. On Safina Island, off the coast of Georgia, Eden meets her extended maternal relations—descendants of the formerly enslaved inhabitants who've owned the north side of the island since the Civil War's end—as they prepare to celebrate the anniversary of purchasing the land. She encounters, too, a bevy of frightening creatures in her mother's childhood sketchbook, including a hauntingly beautiful witch in a spirit world known as Everdark. After passing into Everdark through a dark portal, Eden learns that the Witch of Everdark wants to take Eden as her own daughter; it will require all of Eden's wits, and the magic she inherited from her mother, to escape. Strong (Just South of Home) sets an impeccable scene, imbuing Safina Island with a turbulent history and fully fleshed culture that stands in stark relief to Everdark's opulence. Though interactions can have an RPG feel, undercutting character connection, Strong portrays the island's mythos, and Everdark's extraordinary dangers, to bone-chilling perfection. Ages: 8–12.