Free-to-Play Free-to-Play

Free-to-Play

Mobile Video Games, Bias, and Norms

    • $29.99
    • $29.99

Publisher Description

An examination of free-to-play and mobile games that traces what is valued and what is marginalized in discussions of games.

Free-to-play and mobile video games are an important and growing part of the video game industry, and yet they are often disparaged by journalists, designers, and players and pronounced inferior to to games with more traditional payment models. In this book, Christopher Paul shows that underlying the criticism is a bias against these games that stems more from who is making and playing them than how they are monetized. Free-to-play and mobile games appeal to a different kind of player, many of whom are women and many of whom prefer different genres of games than multi-level action-oriented killing fests. It's not a coincidence that some of the few free-to-play games that have been praised by games journalists are League of Legends and World of Tanks.

GENRE
Arts & Entertainment
RELEASED
2020
October 13
LANGUAGE
EN
English
LENGTH
312
Pages
PUBLISHER
MIT Press
SELLER
Penguin Random House Canada
SIZE
1.9
MB
Real Games Real Games
2019
Board Games as Media Board Games as Media
2021
The Pyramid of Game Design The Pyramid of Game Design
2018
Half-Real Half-Real
2005
Get in the Game Get in the Game
2022
Save Point Save Point
2021
Optimizing Play Optimizing Play
2024
Real Games Real Games
2019
Wordplay and the Discourse of Video Games Wordplay and the Discourse of Video Games
2012