Game Programming Patterns Game Programming Patterns

Game Programming Patterns

    • 5,0 • 4 notes
    • 32,99 $
    • 32,99 $

Description de l’éditeur

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

GENRE
Informatique et Internet
SORTIE
2014
2 novembre
LANGUE
EN
Anglais
LONGUEUR
389
Pages
ÉDITEUR
Robert Nystrom
VENDEUR
Draft2Digital, LLC
TAILLE
5,8
 Mo
Pragmatic Programmer, The Pragmatic Programmer, The
2019
Head First Design Patterns Head First Design Patterns
2020
Game Engine Architecture Game Engine Architecture
2018
Head First Java Head First Java
2022
Working Effectively with Legacy Code Working Effectively with Legacy Code
2004
Clean Code Clean Code
2008
Crafting Interpreters Crafting Interpreters
2021
Design Patterns für die Spieleprogrammierung Design Patterns für die Spieleprogrammierung
2015
The Art of Game Design The Art of Game Design
2019
Game Engine Architecture Game Engine Architecture
2018
Design Patterns Design Patterns
1994
Level Up! The Guide to Great Video Game Design Level Up! The Guide to Great Video Game Design
2014
Game Mechanics Game Mechanics
2012
AI for Game Developers AI for Game Developers
2004