Gamification and Consumer Engagement Gamification and Consumer Engagement
Progress in IS

Gamification and Consumer Engagement

Creating Value in Context of ICT Development

Rimantas Gatautis and Others
    • $109.99
    • $109.99

Publisher Description

In the context of rapid ICT development, this book focuses on how gamification affects consumer engagement and can be used to create a shared value for customers and companies. Based on the constructs of shared value, consumer engagement and gamification, it creates a conceptual model and a research methodology to enable empirical testing and provide complex empirical research findings. The book demonstrates the use of game elements and the motivation to play games as a means of achieving a psychological effect, i.e., consumer engagement manifested through gamified activities and brand engagement. 
This joint empirical study, by an expert team, concludes that the analysis of consumer perceived value in the context of engagement in gamified activities should distinguish between not just the theoretically identified company/brand-related economic, emotional, functional and social values, but also between engagement-related social and functional values.

GENRE
Business & Personal Finance
RELEASED
2020
November 12
LANGUAGE
EN
English
LENGTH
224
Pages
PUBLISHER
Springer International Publishing
SELLER
Springer Nature B.V.
SIZE
6.2
MB
Engaging Brands Engaging Brands
2020
From Micro to Macro: Dealing with Uncertainties in the Global Marketplace From Micro to Macro: Dealing with Uncertainties in the Global Marketplace
2022
The Routledge Companion to the Future of Marketing The Routledge Companion to the Future of Marketing
2014
Transforming Relationship Marketing Transforming Relationship Marketing
2020
Customer Engagement in Theory and Practice Customer Engagement in Theory and Practice
2019
Managing Disruptions in Business Managing Disruptions in Business
2022
Understanding Cybersecurity Law in Data Sovereignty and Digital Governance Understanding Cybersecurity Law in Data Sovereignty and Digital Governance
2022
Reference Architecture for the Telecommunications Industry Reference Architecture for the Telecommunications Industry
2017
Gamification Gamification
2016
Designing the Information Systems Artefact Designing the Information Systems Artefact
2025
 The Design of Human-Centered Artificial Intelligence for the Workplace  The Design of Human-Centered Artificial Intelligence for the Workplace
2025
Advanced Management Information Systems Advanced Management Information Systems
2025