Publisher Description
Win the games. Survive the lies. Save what matters.
After escaping the lies of Wonder, Carter Simms heads south in search of the girl he can't forget. His journey leads him to Hollowtown—a sprawling, lawless city built around Carnival, the largest arena in existence. Here, competitors fight for a prize potent enough to change their lives, and the entire city watches in frenzied anticipation.
Hollowtown thrives on spectacle. The games are dazzling, brutal—addictive. Behind the lights and illusions, two forces battle for control. One is in the light, a charismatic showman in control of the games. The other is in the shadows, ruthlessly bending the city to her will. Both see something in Carter that they want. Both are willing to destroy what's left of civilization to claim it.
Drawn into the games, Carter discovers a world fueled by manipulation, deceit, and secrets far darker than anything he faced in Wonder. And when a revelation shakes the foundation of who he believes himself to be, he realizes he may survive Hollowtown, but it could cost him everything—his friends, the girl, his humanity.
In a city where loyalty is a luxury and truth is a weapon, Carter must decide what he's willing to risk, who he's willing to trust, and how far he'll go to save the people he loves.