Immersive Technologies and Digital Heritage Valorization: Modeling, User Experience, and Cultural Mediation Immersive Technologies and Digital Heritage Valorization: Modeling, User Experience, and Cultural Mediation

Immersive Technologies and Digital Heritage Valorization: Modeling, User Experience, and Cultural Mediation

Selections from the Conference on Immersive Technologies and Heritage Valorization, TIVP 2025

Manel Ben Ayed and Others
    • $159.99
    • $159.99

Publisher Description

The first edition of the International and Interdisciplinary Conference on Immersive Technologies and Heritage Valorization: Perspectives and Innovations (TIVP 2025, 8-10 May 2025, IHEC of Sfax, University of Sfax, Tunisia) explored the transformative potential of immersive technologies in the Cultural and Creative Industries (CCIs), particularly within the domain of Cultural Heritage (CH). The conference united researchers, practitioners, artists, and innovators from diverse fields-including the humanities, visual arts, cinema, music, architecture, economics, and engineering-to investigate how Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and related technologies are revolutionizing the way in which creators and audiences experience, preserve, and communicate CH. The overarching goal of the meeting is to address the intersection of digital heritage, user experience design, and creative industries through multidisciplinary perspectives on theoretical and practical applications of immersive technologies. In addition to insights generated from diverse perspectives, this gathering also emphasizes the community-driven nature of CH projects as well as practical challenges, highlighting approaches that ensure digital solutions are inclusive, accessible, relevant to diverse populations, and environmentally and economically sustainable.

GENRE
Computers & Internet
RELEASED
2026
October 28
LANGUAGE
EN
English
LENGTH
305
Pages
PUBLISHER
Springer Nature Switzerland
SELLER
Springer Nature B.V.
SIZE
54
MB