Knowledge-Free and Learning-Based Methods in Intelligent Game Playing Knowledge-Free and Learning-Based Methods in Intelligent Game Playing

Knowledge-Free and Learning-Based Methods in Intelligent Game Playing

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    • 189,99 $

Description de l’éditeur

The field of intelligence technologies covers a variety of computational approaches that are often suggested and inspired by biological systems, exhibiting functional richness and flexibility of natural behavior. This class of technologies consists of such important approaches as data mining algorithms, neural networks, genetic algorithms, fuzzy and multi-valued logics, rough sets, agent-oriented computation, often integrated into complex hybrid solutions. Applied intelligence technologies are used to build machines that can act and think like living systems, solve problems in an autonomous way, develop rich private knowledge bases and produce results not foreseen and programmed in a direct way by designers. This book includes 37 chapters which discuss examples of applications of intelligence technologies to five fields, reflecting main streams of practical and scientific interest of computer related community: agent and multi-agent systems; personal assistants and recom mender systems; knowledge modeling and processing; optimization and combinatorial problems; computer and telecommunication systems.

GENRE
Science et nature
SORTIE
2008
17 juin
LANGUE
EN
Anglais
LONGUEUR
404
Pages
ÉDITEUR
Springer Berlin Heidelberg
VENDEUR
Springer Nature B.V.
TAILLE
13,4
 Mo
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