From an Aurora Award-winning author comes the second book in a gripping portal fantasy series in which one woman's powers open the way to a labyrinth of new dimensions.
Shawna Keys has fled the world she only recently discovered she Shaped, narrowly escaping death at the hands of the Adversary who seized control of it...and losing her only guide, Karl Yatsar, in the process.
Now she finds herself alone in some other Shaper's world, where, in her first two hours, she's rescued from a disintegrating island by an improbable flying machine she recognizes from Jules Verne's Robur the Conqueror, then seized from it by raiders flying tiny personal helicopters, and finally taken to a submarine that bears a strong resemblance to Captain Nemo's Nautilus. Oh, and accused of being both a spy and a witch.
Shawna expects--hopes!--Karl Yatsar will eventually follow her into this new steampunky realm, but exactly where and when he'll show up, she hasn't a clue.
In the meantime, she has to navigate a world where two factions fanatically devoted to their respective leaders are locked in perpetual combat, figure out who the Shaper of the world is, find him or her, and obtain the secret knowledge of this world's Shaping. Then she has to somehow reconnect with Karl Yatsar, and escape to the next Shaped world in the Labyrinth...through a Portal she has no idea how to open.
In 2018's Worldshaper, Shawna Keys discovered that she was a Shaper, capable of manipulating entire worlds to suit her will, and that the Earth she knew was a product of her power. Pursued by a mysterious Adversary, she fled her home. This lively, action-packed follow-up sees her trapped in a world inspired by the works of Jules Verne, one where Prince Dakkar, also known as Captain Nemo, wages a rebellion against the airborne Robur, so-called Master of the World. In order to protect reality from the Adversary, Shawna must find the Shaper controlling this Earth, acquire his power, and seal the portals between realities. As a stranger in a strange, steampunk land, Shawna relies on her wits and does whatever it takes to survive, even if that means betraying her newfound friends and allies. Willett takes full advantage of the fanciful premise to deliver a fun setting populated by fantastic vehicles, mysterious islands, and heroic and villainous characters, all drawn from classic literature. In this larger-than-life arena, Shawna is often out of her depth, a heroine slowly coming into her power and responsibilities who struggles with the weight and consequences of her actions. This installment relies heavily on the first, but returning fans will find it contains thrills aplenty.