Return to the series BuzzFeed compared to Ready Player One in the second book in a new fast-paced trilogy from New York Times bestselling authors Jason Segel and Kirsten Miller that's perfect for fans of HBO's Westworld.
Simon would have done anything to save his best friend after a mysterious accident almost killed her--including follow her into a virtual world. And what he and Kat discovered there was more terrifying than they could have ever imagined. Unwitting hospital patients are being forced to test a device that lets VR be experienced with all five senses. The technology is so advanced that it's deadly.
Now the world's biggest tech corporation is hunting Simon and Kat while war rages in Otherworld, the virtual world it created. Determined to destroy the Company, Simon and Kat must join forces with a hacker, a gangster, and a digital entity. But as they battle to save two worlds, they uncover an all-new threat to our world: the Company's latest creation, an augmented-reality game called OtherEarth. Not only does OtherEarth kill, it has the power to erase the line between what's real and what's fantasy.
Praise for Otherworld:
A New York Times Bestseller
"A potent commentary on how much we're willing to give up to the lure of technology." --EW.com
"A fantastic journey from start to finish." --Hypable.com
"An engaging VR cautionary tale." --AV Club
"Full of high stakes, thrillers, and fantastic twists and turns, fans of Ready Player One are sure to love this addictive read." --BuzzFeed
Actor (and author) Segel (How I Met Your Mother) enlivens this middle grade techno-thriller, the fifth in the Nightmares! series that he has been cowriting with Miller (How to Lead a Life of Crime), with an impressive variety of colorful character voices. The story revolves around a game that merges virtual and actual reality so well that players don't want to unplug. Simon becomes concerned when his friend Kat is injured in a suspicious accident, falls into a coma, and gets hooked up to a new, experimental version of the game. As he investigates, he discovers clues to a sinister conspiracy involving the executives of the video game company and decides to enter the game himself to find Kat. Segel reads the first-person narrative in a serious, determined tone, which matches Simon's demeanor as he risks his life to save his friend, but it's surprisingly straitlaced compared to Segel's comedic television and movie appearances. His playfulness comes through in the multitude of voices he adopts for the video game characters Simon encounters, giants, trolls, and a malevolent monkey creature among them. The fun, goofy voices add much-needed levity to a plot heavy with ethical undertones about the effects of technology and society. Ages 12 up. A Delacorte hardcover.