Phantasmal Spaces Phantasmal Spaces

Phantasmal Spaces

Archetypical Venues in Computer Games

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Publisher Description

Recognizable, recurring spatial settings in video games serve not only as points of reference and signposts for orientation, but also as implicit sources of content. These spatial archetypes denote more than real-world objects or settings: they suggest and bring forward emotional states, historical context, atmospheric "attunement," in the words of Massumi, and aesthetic programs that go beyond plain semiotic reference.



In each chapter, Mathias Fuchs brings to the fore an archetype commonly found in old and new digital games: The Ruin, The Cave, The Cloud, The Portal, The Road, The Forest, and The Island are each analysed at length, through the perspectives of aesthetics, games technology, psychoanalysis, and intertextuality. Gridding these seven tropes together with these four analytical lenses provides the reader with a systematic framework to understand the various complex considerations at play in evocative game design.

GENRE
Non-Fiction
RELEASED
2019
June 13
LANGUAGE
EN
English
LENGTH
176
Pages
PUBLISHER
Bloomsbury Academic
SELLER
Bookwire Gesellschaft zum Vertrieb digitaler Medien mbH
SIZE
8.4
MB