Physics for Flash Games, Animation, and Simulations Physics for Flash Games, Animation, and Simulations

Physics for Flash Games, Animation, and Simulations

    • $39.99
    • $39.99

Publisher Description

Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. 
Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right)
Packed full of practical examples of how physics can be applied to your own games and applications
Addresses the diverse needs of game developers, animators, artists, and e-learning developers

The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.

GENRE
Computers & Internet
RELEASED
2012
January 31
LANGUAGE
EN
English
LENGTH
581
Pages
PUBLISHER
Apress
SELLER
Springer Nature B.V.
SIZE
8.5
MB
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