Procedural Storytelling in Game Design Procedural Storytelling in Game Design

Procedural Storytelling in Game Design

    • $64.99
    • $64.99

Publisher Description

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.

Key Features
Introduces the differences between static/traditional game design and procedural game design
Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways
World’s finest guide for how to begin thinking about procedural design

GENRE
Computers & Internet
RELEASED
2019
March 14
LANGUAGE
EN
English
LENGTH
392
Pages
PUBLISHER
CRC Press
SELLER
Taylor & Francis Group
SIZE
12.1
MB

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