Raid
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- $8.99
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- $8.99
Publisher Description
"Afull throttle, sand-in-your-eyes, no holds barred ride through a Mad Max-style wasteland." -- Delilah S. Dawson on Bite
Clementine is a bounty hunter in a world gone mad.
Bound and gagged in her passenger seat is the most revered and reviled raider king in the eastern wastes. She can't cash him in and she can't let him go, so together they cross the wasteworld, following a dying road and dodging bloodthirsty raiders who either want to free Jedediah or claim him as their own.
And in a world where lawlessness reigns, a tyrant worse than they could have ever imagined emerges to take the throne.
PUBLISHERS WEEKLY
Merbeth cheerfully follows Bite with a sequel replete with abundant meaningless violence, amorality, and bold personalities as she revisits the chaotic, Borderlands-esque postapocalyptic wasteland of cannibalistic raiders and infinitely expendable townies. Bounty hunter Clementine successfully follows a tip for entering the private bedroom of the raider king of the eastern wastes, Jedediah Johnson. Jed is a surprisingly compliant, if fast-talking, hostage. But her plan to take him west and cash him in with law-establishing raider-collector Saint is thwarted by the surge of raiders fleeing Saint's just-destroyed radio tower, and Jed and Clementine must decide whom to trust townies, raiders, or even each other to survive the chaos. Merbeth superimposes Clementine and Jed's occasionally emotional enemies-to-buddies story over the action, an authorial decision that fits with the series theme of humanizing the bad guys but hampers the plot. Cameo appearances by Bite's oddball crew will remind readers that Merbeth is capable of eliciting fondness for characters, but she fails to manage that this time around.