Nominated as one of America’s best-loved novels by PBS’s The Great American Read
The worldwide bestseller—now a major motion picture directed by Steven Spielberg.
In the year 2045, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines—puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them.
But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win—and confront the real world he's always been so desperate to escape.
APPLE BOOKS REVIEW
If you’ve ever watched a John Hughes movie, blasted Rush, or dropped a pocketful of quarters at the arcade, you’ll enjoy this nostalgia-drenched adventure. We found ourselves reliving our past alongside Ernest Cline’s main character, Wade Watts—a poor teen on a mission to dominate OASIS, the virtual world that’s home to millions of people in a dystopian 2044. Wade has dedicated his life to finding OASIS founder James Halliday’s Easter eggs, which are scattered around Wonka-style. While Ready Player One leans heavily on ‘70s and ‘80s pop culture references, it never tries to out-geek readers. Instead, we’re invited to join Cline in a clever homage to clunky consoles, cheesy movies, and simpler days.
This adrenaline shot of uncut geekdom, a quest through a virtual world, is loaded with enough 1980s nostalgia to please even the most devoted John Hughes fans. In a bleak but easily imagined 2044, Wade Watts, an impoverished high school student who calls a vertically stacked trailer park home, lives primarily online, alongside billions of others, via a massive online game, OASIS, where players race to unravel the puzzles OASIS creator James Halliday built into the game before his death, with the winner taking control of the virtual world's parent company, as well as staggering wealth. When Wade stumbles on a clue, he's plunged into high-stakes conflict with a corporation dedicated to unraveling Halliday's riddles, which draw from Dungeons and Dragons, old Atari video games, the cinematic computer hacker ode War Games, and that wellspring of geek humor, Monty Python and the Holy Grail. (Of course.) The science fiction, video game, technology, and geeky musical references pile up quickly, sometimes a bit much so, but sweet, self-deprecating Wade, whose universe is an odd mix of the real past and the virtual present, is the perfect lovable/unlikely hero.
Customer ReviewsSee All
Great read. Couldn't put it down.
Great book. For anyone who lived through the 80s and 90s and followed the pop culture scene in those decades will really enjoy this book.
Only negative issue I have with the book is written for a younger audience it seems. This doesn't tarnish the fact that it was a great book and I will most likely be buying the accrual hard cover book to add to my library.
Starts off slow, with some really amateurish dialogue, but once you realize that you are reading a book intended for the teen crowd, everything falls in to place.