Reverse Design Reverse Design

Reverse Design

Diablo II

    • $59.99
    • $59.99

Publisher Description

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the sixth installment in the Reverse Design series, looking at Diablo II. Written in a readable format, it is broken down into three sections examining three topics important to the game:


How does Diablo II borrow from different types of games like action RPGs, classical class-based RPGs and Roguelikes?

What are the different types of randomness in Diablo II and how do they work?

How do elaborate level-up mechanics keep players interested in a relatively short game for dozens or hundreds of hours?


Key Features
Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design
Summary of historical context of Diablo II, how it came to be, and how it influenced other games

Extensive collections of data and data visualizations explaining how Diablo II’s systems work

GENRE
Computers & Internet
RELEASED
2018
September 13
LANGUAGE
EN
English
LENGTH
120
Pages
PUBLISHER
CRC Press
SELLER
Taylor & Francis Group
SIZE
6.4
MB

More Books Like This

Dungeons & Dragons Fourth Edition: Questions and Answers (2020 Edition) Dungeons & Dragons Fourth Edition: Questions and Answers (2020 Edition)
2019
Dungeons & Dragons Fourth Edition: Questions and Answers Dungeons & Dragons Fourth Edition: Questions and Answers
2018
RPG Character Creation: Questions and Answers RPG Character Creation: Questions and Answers
2018
Exploring Roguelike Games Exploring Roguelike Games
2020
Dota Underlords Guide Dota Underlords Guide
2021
Dota Underlords Guide Dota Underlords Guide
2022

More Books by Patrick Holleman

Reverse Design Reverse Design
2018
Reverse Design Reverse Design
2018
Reverse Design Reverse Design
2018
Reverse Design Reverse Design
2018
Reverse Design Reverse Design
2018