In this first book of her Japanese mythology-inspired Shadow of the Fox trilogy, bestselling author Julie Kagawa weaves a stunning, high-stakes tale of alliances and deceptions, characters who aren’t what they seem, and secrets that could change the fate of the world.
Every millennium, whoever holds the Scroll of a Thousand Prayers has the power to call the great Kami Dragon from the sea and ask for one wish. The time is near...and the missing pieces of the scroll will be sought throughout the land of Iwagoto.
When demons kill half-kitsune Yumeko’s adoptive family, she’s forced to flee her home with one part of the ancient scroll. Fate thrusts her into the path of mysterious samurai Kage Tatsumi, who is Yumeko’s best hope for survival. But he’s under orders to retrieve the scroll. An uneasy alliance forms, and Yumeko begins the deception of a lifetime, knowing her secrets are more than a matter of life or death—they’re the key to the fate of the world.
Books in the Shadow of the Fox trilogy:
Shadow of the Fox
Soul of the Sword
Night of the Dragon
Scattered across Iwagoto are three pieces of an ancient scroll that, once per millennium, can be used to summon a wish-granting dragon. When prophets predict the creature's imminent return, Lady Satomi and her rival, Shadow Clan ruler Lady Hanshou, decide to attempt the document's reassembly. Lady Satomi sends an army of demons to steal the first scrap from the monks at the Silent Winds temple, but their ward a 16-year-old kitsune (human-fox hybrid) named Yumeko manages to secure the treasure and flee. While searching for the temple that houses the second fragment, Yumeko encounters 17-year-old Tatsumi, a sword-toting Shadow Clan warrior dispatched by Lady Hanshou. Yumeko tricks Tatsumi into joining her quest, certain she'll need protection but unsure what she'll do when they reach their destination. Japanese folklore features heavily in this imaginative but uneven series opener from Kagawa (Inferno). A complicated setup slows the start, and although abundant action ensues, characters more closely resemble archetypes than flesh-and-blood beings. Ages 12 up.