In this thrilling sci-fi adventure, epic danger and impossible odds are no match for one girl's courage!
Twelve-year-old Hope lives in White Rock, a town of inventors struggling to recover from World War III. But adventurous Hope is terrible at inventing. She would much rather sneak off to cliff dive into the Bomb’s Breath, the deadly band of air that surrounds the town.
When bandits invade White Rock to steal its greatest invention—priceless antibiotics—the town is left with a heartbreaking choice: hand over the medicine and die from disease, or die fighting the bandits. Help lies in a neighboring town, but the bandits count everyone fourteen and older each hour. Now Hope and her friends Aaren and Brock are only ones who can escape through the Bomb’s Breath.
For once, the daring and rebelliousness that usually get Hope into trouble might just save them all.
A Texas Library Association’s Bluebonnet Award Selection
“Eddleman brings a strong sense of atmosphere to this post-apocalyptic coming-of-age piece, and the underlying message—that it’s possible to contribute in unexpected ways—is a positive one.” —Publishers Weekly
In this fast-paced debut novel, a group of children risk their lives to save their village from bandits. Set several generations after World War III wiped out much of civilization and left old technology unreliable, the story focuses on 12-year-old Hope, arguably the worst inventor in a society obsessed with recreating lost devices and techniques. Her true talent involves leaping off cliffs to float safely through the Bomb's Breath, an invisible, deadly haze left over from the war, a practice forbidden by her father. But when White Rock is invaded by those looking to steal precious antibiotics they've developed, Hope and her friends brave the Bomb's Breath to seek help in a harrowing journey made worse by the dead of winter. While the focus on inventions occasionally borders on hard-to-swallow, a general sense of adventure and wonder permeates this tale, making it a fun, quick read. Eddleman brings a strong sense of atmosphere to this post-apocalyptic coming-of-age piece, and the underlying message that it's possible to contribute in unexpected ways is a positive one. Ages 8 12.