The Adventure Zone: Here There Be Gerblins
Welcome to the Adventure Zone!
SEE! The illustrated exploits of three lovable dummies set loose in a classic fantasy adventure!
READ! Their journey from small-time bodyguards to world-class artifact hunters!
MARVEL! At the sheer metafictional chutzpah of a graphic novel based on a story created in a podcast where three dudes and their dad play a tabletop role playing game in real time!
Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that, like the smash-hit podcast it's based on, will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance.
With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failure after critical failure.
The McElroy family ups their metafictional wackiness in this comic adaptation of their podcast of same name, which revolves around live performance of role-playing game The Adventure Zone. The comic follows Magnus (human), Taako (elf), and Merle (dwarf) as they fight their way deep into dungeons filled with monsters, mayhem, and whatever else the dungeon master throws at them. In between exploring and fighting, the heroes amuse themselves by antagonizing one another, pontificating on dwarves' musical preferences, and cussing out the dungeon master, who occasionally pops into the story to give direction, insult the players, or congratulate himself on his own crafty storyline. In the tradition of RPGs, illustrator Carey Pietsch (Mages of Mystralia) introduces each new character with a trait sheet, helping the reader to quickly get up to speed on their quirks. Pietsch delivers the essence of role-playing, enhancing many scenes' ambience and transforming the book into a delightful visual experience that balances exposition and action.
A Great Improvement to a Rocky Start
I’m not the only one who thinks that the beginning of The Adventure Zone is a little rough. Griffin hadn’t found his direction yet and the rest of the McElroys’ characters were little more than your standard adventurers, murderous tendencies included. Even after they began to find their groove, there were a few things that no longer made sense in this arc as the series progressed. This graphic novel serves as a retcon of sorts, trimming the fat and making changes where they count. Along with the wonderful art of Carey Pietsch, this graphic novel stands on its own as a great story, with little nods here and there to people who have listened to the podcast, making it a worthwhile read, regardless of where you’re coming from.
Please write all of BALANCE
So happy to relive these amazing adventures over and over again. Please please keep it going!
My Podcast, My Book
I’m so glad this is now a thing. Having all 8(hopefully?) It’s going to be Amazing.