The “Art of Moving Points” is designed for the intermediate to advanced Character Rigger or Character Modeler that wants to learn a different approach to character facial articulation using point weight containers, and assigning them to deformers to move points in space. The “Art of Moving Points” is also an excellent source for Character Modelers who are designing character facial meshes for production. Character facial articulation is extremely challenging, and The “Art of Moving Points” breaks down the modeling and articulation process using three formats: text, illustrations and videos.
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A must have reference for 3D artists
I want to say a big thank you to Brian Tindall for this book - even though it kept me up far too late reading it.
Brian Tindall is an acknowledged master of his craft in the industry, and it is a rare gift for someone with his experience and talent to share this level of information. Even better, he is not only a talented artist - but also a talented teacher.
I'm still in the process of absorbing the wealth of information this book contains. Because this isn't a book filled with fluff and industry anecdotes, but rather is constructed with the same attention to detail that he applies to his craft - each point made is there for a reason, and important. The book is packed with information, and each aspect is further elucidated with excellent diagrams and videos.
So I feel this isn't just a book you skim through, but rather one you really need to dig into and immerse yourself.
I feel this iBook is a must have for anyone interested in taking their character facial modeling and articulation to the next level.
And to my mind, this book goes beyond facial applications - because once you start to understand the core principles I can see applying them to other aspects of the character as well.
In summary, I guess the highest praise I can give is that if I didn't already own an iPad I'd gladly purchase one just to be able to read this book.