The Elder Gods
Book One of the Dreamers
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- $6.99
Publisher Description
Richly imaginative, this fantasy will take you to the brink of the end of the world as gods fight demons and monsters for the right to rule -- and their lives.
While most continents float freely on the face of Mother Sea, the Land of Dhrall survives anchored by the will of the Gods. All Gods, Elder and Younger, share the people and the land of Dhrall equally. But the one place they never enter is The Wasteland: a barren and hideous wilderness ruled by the Vlagh -- a god-like creature whose young are evil spawn.
Now, as the Elder Gods are about to transfer their power to the Younger Gods, the Vlagh plans to take advantage of their weakened state and neutralize them, eventually conquering the world. To do so, it is breeding a terrible force borne of monsters and demons. But one ray of hope shines through the darkness: four children called the Dreamers. They alone hold the power to change the course of history . . . and stop the Vlagh in its quest for total world domination.
PUBLISHERS WEEKLY
Only die-hard fans of the bestselling Eddings duo (The Belgariad series) will enjoy this slow-moving, low-tension epic fantasy, the first in a projected four-book series. The Land of Dhrall dwells under the stewardship of four gods, each oriented with one of the four compass directions. Dahlaine and his brother, Veltan, rule the North and South, while their sisters, Zelana and Aracia, rule the West and the East, respectively. Dhrall's center is a wasteland under the control of That-Called-the-Vlagh, a dark, inhuman thing of vast patience, power and ambition. Prophesy speaks of the Dreamers, children whose dreams will defeat the Vlagh by controlling the natural forces of Mother Sea and Father Earth. Dahlaine and his siblings each raise a baby Dreamer; only after the precocious children start to dream does he reveal that they are actually fellow gods in the world's life cycle, reborn with no memory of their previous lives. Dahlaine and his siblings hire human mercenaries, who eventually meet the Vlagh's forces in battle, but the dark armies prove unexpectedly resourceful. Despite a variety of characters (pirates, gods, aboriginals, soldiers, etc.), all speak in the same unlikely, bland manner, and dialogue generally replaces action. The authors will have to pick up the pace in the next volume to keep readers interested. (One-day laydown Oct. 14)