The Gamification of Learning and Instruction The Gamification of Learning and Instruction

The Gamification of Learning and Instruction

Game-based Methods and Strategies for Training and Education

    • $77.99
    • $77.99

Publisher Description

"Karl has written the definitive guide to gamification, which itself is accessible and engaging. He brings trends to life and illustrates the principles of gamification through numerous examples from real-world games.... There is no doubt that 'gamification' is an important and powerful weapon in the arsenal for learning, marketing, and behavior change of any kind. This book is a valuable guide for all who are trying to understand or adopt these important design principles."
—FROM THE FOREWORD BY KEVIN KRUSE

Games create engagement—the corner-stone of any positive learning experience. With the growing popularity of digital games and game-based interfaces, it is essential that gamification be part of every learning professional's tool box. In this comprehensive resource, international learning expert Karl M. Kapp reveals the value of game-based mechanics to create meaningful learning experiences. Drawing together the most current information and relevant research in one resource, The Gamification of Learning and Instruction shows how to create and design games that are effective and meaningful for learners.

Kapp introduces, defines, and describes the concept of gamification and then dissects several examples of games to determine the elements that provide the most positive results for the players. He explains why these elements are critical to the success of learning. The Gamification of Learning and Instruction is based on solid research and the author includes peer-reviewed results from dozens of studies that offer insights into why game-based thinking and mechanics makes for vigorous learning tools. Not all games or gamification efforts are the same, the gamification of learning and instruction requires matching instructional content with the right game mechanics and game thinking. Moving beyond the theoretical considerations, the author explores how to design and develop gamification efforts. Kapp discusses how to create a successful game design document and includes a model for managing the entire game and gamification design process.

The Gamification of Learning and Instruction provides learning professional with the help they need to put the power of game design to work.

Follow Karl on his widely-read "Kapp Notes" blog at www.kaplaneduneering.com/kappnotes/

GENRE
Business & Personal Finance
RELEASED
2012
April 13
LANGUAGE
EN
English
LENGTH
336
Pages
PUBLISHER
Wiley
SELLER
John Wiley & Sons Canada, Ltd.
SIZE
5.7
MB
Game Frame Game Frame
2011
Gamestorming Gamestorming
2010
Gamification: A Simple Introduction Gamification: A Simple Introduction
2012
Gamify Gamify
2014
The Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition The Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition
2013
Building a Better Business Using the Lego Serious Play Method Building a Better Business Using the Lego Serious Play Method
2014
The Gamification of Learning and Instruction Fieldbook The Gamification of Learning and Instruction Fieldbook
2013
Microlearning Microlearning
2019
Action-First Learning Action-First Learning
2025