The Pursuit of Conquest
Rhys has been alone for as long as he can remember. His parents were forced to give him up at a young age, his fate determined by a spell cast generations ago, and assassins don't generally make friends.
Trained to be one of the deadliest people in his kingdom, Rhys is also blessed with the additional gift of magic, a power that gives him an edge over his competition...and his targets. But when he is passed over for the coveted position of bodyguard, everything that he has worked for comes to a crashing halt. Realizing that his life was taken over by the assassin's guild for nothing, Rhys vows to end the spell that tore him from his childhood and his family. His life may be worth nothing, but he can stop this from happening over and over again, stop other children from being used as pawns. All he needs is patience, money, and a few highly placed allies to help him end the pact between Evendell and Bacovia.