Video Games, Crime, and Control Video Games, Crime, and Control
Routledge Studies in Crime, Culture and Media

Video Games, Crime, and Control

Getting Played

    • $79.99
    • $79.99

Publisher Description

Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in the video game medium, this book discusses the criminological importance of video games.

Pulling together an international group of scholars from Brazil, Canada, Sweden, the United Kingdom, and the United States, this edited volume analyzes a wide range of noteworthy video games, including Bioshock, Death Stranding, Diablo 2, Beat Cop, The Last of Us, Disco Elysium, Red Dead Redemption, P.T., Spider-Man, Spider-Man: Miles Morales, Star Wars Jedi: Fallen Order, and Grand Theft Auto. The book thus seeks to advance dialog on video games as important cultural artifacts containing significant insights regarding dominant perceptions, interests, anxieties, contradictions, and other matters of criminological interest.

Covering policing, vigilantism, different forms of violence, genocide, mental illness, and criminological theory, Video Games, Crime, and Control will be of great interest to students and scholars of Criminology, Media Studies, and Sociology, specifically those focusing on Game Studies and Cultural Criminology.

GENRE
Arts & Entertainment
RELEASED
2024
September 9
LANGUAGE
EN
English
LENGTH
204
Pages
PUBLISHER
Taylor & Francis
SELLER
Taylor & Francis Group
SIZE
1.3
MB
Policing the Digital Void Policing the Digital Void
2025
Cybercrime and Society Cybercrime and Society
2019
Hauntology Hauntology
2025
Anthropocide Anthropocide
2025
Human Trafficking Hysteria Human Trafficking Hysteria
2025
Sexual and Physical Violence in Australian Punk and Hardcore Music Scenes Sexual and Physical Violence in Australian Punk and Hardcore Music Scenes
2024
True Crime and Women True Crime and Women
2024
America’s Horror Stories America’s Horror Stories
2024